# Mod Commands Sapp

#### General Commands

 Command Description load Loads server plugin (sapp.dll), commands listed below are available only if ‘load’ had been issued before. unload Unloads server app, useful when new version of sapp.dll is released 🙂 and you want to perform update without restarting server. reload Reload all sapp files. refresh_ipbans Refresh IP-banlist and ipbans.txt. v1 Change server’s version to 01.00.00.0609 on CE and to 01.00.04.607 on PC v2 Changes version to 01.00.09.0620 (1.09 – official version) v Display current version of server. vspec You can set a special version number, use the “xx.xx.xx.xxxx” format, only for advanced users. pl = sv_players + players/max slot bans = sv_banlist password = sv_password rcon_password = sv_rcon_password map = sv_map with an extra feature that it will cancels mapvote for that round maplist = sv_maplist just with 3 columns balance_teams This command will try to make the most equal teams based on kills, assists, deaths and TKs, with a two pass scoring system. 😉 Players, whos got team switched, won’t get +1 death. k player_expr “reason” Player will be kicked with a reason noticing the other players. Ex: k 4 moron ** server ** New 001 was kicked by the admin. Reason: moron b player_expr [time] “reason” Player will be banned with a reason noticing the other players. Ex: b 4 h4x0r ** server ** New 001 was banned by the admin. Reason: h4x0r say player_expr msg Sends server messages to players matching player_expr. say “message” = say * “message” \n will be replaced with name of player that receives message. \o will be replaced with name of opposite team.

#### Misc Commands

 Misc setcmd Set the name/level of the given command. Example: setcmd k kick this will change ‘k’ command to ‘kick’setcmd k 3 this will change ‘k’ (kick) command’s level to level 3 anticheat [enabled] Enables anticheat mode, when only clients with anticheat can play in the server. Only possible to use it from sapp’s init.txt, once it enabled, can’t be disabled until you restart the server. custom_sleep [value] Set the amount that the Halo thread Sleeps every cycle, to use the default speed set it to 0 (with the “33 pings”), default value is 8. Changing this value can improve reg, but very low values like 1 can cause low ping players desync. Note that this has no effect on physics processing or network traffic rate. say_prefix [enabled] Enable / Disable “** SERVER **” prefix on server messages msg_prefix You can set a custom prefix instead of ** SERVER **. Ex: msg_prefix “** SAPP ** ” (default), msg_prefix “” = no prefix cmdstart [character] This will set the character that used to run admin commands from the chat (if you have admin rights ofc), default is ‘\’For ex in the chat: \pl, \sv_kick 4, or \k 4 noob cmdstart1 [character] Secondary cmdstart, default is ‘/’ sapp_rcon [enabled] If enabled, only sapp admins can use the rcon, v1 admins with the default rcon password, v2 admins with their own password. Bruteforce protection is always active even if this function is disabled. sapp_mapcycle [enabled] If enabled, sapp will use the mapcycle you specified in the mapcycle.txt, read more on the “Sapp Mapcycle” page. collect_aliases [enabled] If this function is enabled Sapp will track what other names a player used in your server, IF he/she has valid CD-Key. This function is NOT enabled by default. alias Displays all the names that the player used in your server. Note that you have to enable collecting aliases first with the collect_aliases 1 command (put it to the sapp’s init.txt) otherwise this function won’t work. ping_kick [ping] If player’s ping is higher than [ping] for about 20 seconds, he’s kicked. However, player who just joined the game and his ping is high for a while is not punished by this feature. Admins are not kicked, if [ping] is 0 then ping kicking is disabled. afk_kick [time] AFK players (unless they are admins) are kicked after a given period of inactivity (in seconds), if [time] is 0 then afk kicking is disabled. afks Displays inactivity periods (in seconds) of the players. disable_sj [enabled] Disables the usage of SightJacker for HAC users like in ScrimMode. scrim_mode [enabled] If enabled, no one can execute any naughty commands.Server sends a message to every player if this status is changed. You can also check it’s status with the info command. no_lead [enabled] Enables/disables the no_lead mode for everyone. You can check and change the state of leading with the lead command.If the admins didn’t enable no-lead mode, you can’t turn it on for yourself, but if they enabled it, everyone can disable this mod for themselves by typing lead 1 to the chat. Also, you can re-enable it with the lead 0 command. adminban [type] Type:0 Admin can kick/ban another admin. (default)Type:1 Admin can’t kick/ban another admin with higher level. Type:2 Admin can’t kick/ban another admin with higher or equal level. adminadd_samelevel [value] The value is 0 by default, if set to 1, admins can add other players as admin with the adminadd command with lower level than them, if value is set to 2, admins can add others as admin with lower or equal level. admindel_samelevel [value] The value is 0 by default, if set to 1, admins can delete other players as admin with the admindel command with lower level than them, if value is set to 2, admins can delete others as admin with lower or equal level. anticaps [enabled] OVERUSING CAPS LOCK IS PUNISHED WITH lowercase text antispam [type] Players, who spam the chat usually with spam-bot, will get type: 1 – textban (cd-key based), type: 2 – mute (ip-based) antihalofp [enabled] IP trying to connect to the server more than 8 times in a short time period will be added to IP banlist for 5 minutes. (recommended) anticamp [time(s)] [distance(m)] Raises event_camp ‘command’ event. For ex. anticamp 30 5 : if the distance between the player’s coordinates is less than 5m in the last 30 sec, it will raise event_camp event with the number of the kills he did while he was in this “camping stage”.Note: You walk about 3 Meter per second when moving forward at default speed. Example events: event_camp 3 ‘say $n “$name Please change your position!”‘ event_camp 4 ‘say $n “$name stop camping or you will be kicked!”‘ event_camp 5 ‘say * “Warning! $name will be kicked for camping!”‘ event_camp 6 ‘k$n Camping’ antiwarp [warp_num] Raises an event_warp after the player warped “warp_num” times. Recommended value: 5, 0 means this function is disabled.Example: sapp’s init.txt: antiwarp 5 events.txt: event_warp ‘kill $n;say$n “You were killed because you are warping.”‘ c4_ag [enabled] Players trying to C4 switch glitching will be kicked. map_skip [value] Players can type ‘skip’ to the chat to skip to the next map. The value is the % of the required votes to skip.Value can be between 40 and 100 or 0 to disable map skipping. skips Displays a list about players who voted for skip the current map. spawn_protection [time] Spawn Protection. For Example with spawn_protection 5 players will be invincible in the first 5 seconds (or till the first shot) after spawning.Value can be between 1 and 10 (and 0 to disable spawn protection) aimbot_ban [value] [type] Players will get scores for “suspect” movements. If a players score is higher than the aimbot_ban value, he/she will be banned =)Type -> 0 – Normal Ban, 1 – IP Ban (default), 2 – both, 3 – kick only Note that you WON’T get banned if you are shaking your camera like a retarded or killing 15 ppl in half second, etc. Value is between 2000 and 100000, recommended is 5000-10000. (The less the value, the faster the ban is but more risk for false positives.) aimbot_scores Displays aimbot scores of all players in the server. mapvote [enabled] Enables/disables map voting. See “Map Vote” page for more information. max_votes [number] Specify the amount of displayed mapvotes / round, default value is 5.Sapp now cycling the mapvotes, instead of showing all the 8-12+ in the same time. For ex. if the “max_votes” is 5, then the players only can vote for the first 5 options, and after the voted game ended, they can choose from the next 5 option in the end of the next round etc. change_password With this, v2 admins can change their own password. save_scores [enabled] If enabled, SAPP will save the player’s score of the current game, in case if he/she is lag out etc., the player wont lose his/her score/kills/assists/deaths log [enabled] Enable / Disable SAPP logging. log rotation [kb] Sets the size of the log file after it gets archived. Default value is 4096 (kb). log_name [name] You can specify custom log name. Note that name is without the “.log” file extension. log_note Writes a note into the SAPP log. gs_ping_fix [enabled] Fixes the bug that the servers behind a router didn’t have ping on the serverlist. packet_limit [amount] Gives basic DoS protection to the server. If the server receives more packets in 1 second than specified with “amount” Sapp automatically bans the IP. Minimum value is 256, default is 1024, 0 = disabled. full_ipban [enabled] If enabled, all packets from the banned IPs will be blocked, otherwise only join requests and server queries. This function is disabled by default, enabling it with a huge ipban list can cause the server lag and the pings increase. block_tc [enabled] If enabled players are always blocked from changing their team. sapp_console [enabled] Disables the sv_status spam and instead displays when a player joins/leaves or a new game starts unlock_console_log If enabled, unlock some stuff in the memory and console will be more “chatty” 😛 It will inform you from everything like player join, kill, betray, flag capture etc. (CE version only) chat_console_echo [enabled] If enabled, chat messages will shown in the console window. set_ccolor [value] Set the color of the console text (0-255), 0-15 with black background. Default is 7 (grey text on black) max_idle [time] If the server is idle for more than “time” seconds Sapp automatically restarts the mapcycle. Default is 60, 0 = disabled. inf Displays PlayerIndex, Name, IP and CD-Key Hash of the given players. ip Displays player’s IP, Rev DNS and CD-Key hash. d Displays some shitty info about the player. cpu Displays Processor brand string, and operating system version info. uptime Displays uptime of sapp.dll and operating system. beep Beeepp!!! (beep 😉 about :*

#### Naughty Commands

 “Naughty” commands timelimit [amount] Changes the timelimit on the fly, value smaller than 1 means infinitive. scorelimit [amount] Changes the scorelimit on the fly. Works with all gametypes, both FFA and Team games. Note that in special gametypes like KingOfTheHill or OddBall, amount is in minutes. s [amount] Changes speed of given player, default speed is 1. Example:s 4 6 will changes speed of player 4 to 6. st [red|blue] Changes team of player, if no team is given then team is switched to opposite. Player won’t get +1 death. 🙂 kill Kills the player. kills [amount] Sets the kills of the player. assist [amount] Sets the assists of the player. deaths [amount] Sets the deaths of the player. ctf_score [amount] Sets the ctf score of the player. slayer_score [amount] Sets the slayer / team slayer score of the player. ctf_score_team [amount] Sets the ctf scores of the team. Ex: ctf_scores_team red 20, ctf_scores_team * 4 slayer_score_team [amount] Sets the team slayer scores of the team. god Player will be invincible. =) ungod Player can be killed. lag Lag given player. unlag Unlag given player. camo [time] Makes the player invisible for the given time, if no time was specified, the player will be invisible until death. coord Displays the coordinates of the given players. loc add Adds new location to list. Example:t add red_base 546.4 3.3 24.3 loc add Adds current player position to location list. Example:t add red_base loc del Remove location from list. Example:t del red_base loc list Lists locations from current map. loc listall Lists locations from all maps. Locations are stored in the halo ce\sapp\locations.txt area add_sphere Adds a new sphere to the current map. x,y,z are the coordinates of the center of the sphere, r is the radius in world units. area add_cuboid Adds a new cuboid to the current map. The cuboid will between the given ‘a’-‘b’ coordinates. area del Deletes an area from the current map. area list Lists all the areas for the current map. area listall Lists all the areas. Areas are stored in the halo ce\sapp\areas.txt t Teleports player to position (x,y,z). Example:t 3 100.4 74.2 36 t Teleports player to previously added location. Example:t 3 red_base m Same usage as t, this command teleports player to location relative to his current position. For examplem me 0 0 100 moves admin 100 units up. tp Teleports given player(s) to another player. For example tp me 5 teleports me to player 5, tp * 1 teleports all player to player 1. tp 8 2 teleports player 8 to player 2. boost Teleports the given player to the location where he/she looks. hp [amount] Displays / sets the given player(s) health. sh [amount] Displays / sets the given player(s) shield. nades [amount] [type] Displays / sets the amount of nades of the given players, type; 0/ungiven: both, 1: frag nades, 2: plasma nades ammo [amount] [type] Displays / sets the amount of the ammo of the given players, type; 0/ungiven: current weapon, 1: primary, 2: secondary, 3 tertiary, 4:quaternary, 5: all battery [amount] [type] Works the same way as ammo, you can set the battery of the covenant weapons (in %), sync after you switch weapon and switch back. mag [amount] [type] Set the loaded bullets in the given weapon(s), set it to 32000 for “infinitive” bullets, type same as at ammo/battery commands. spawn Ex: spawn weap “weapons\sniper rifle\sniper rifle” will spawn a sniper to you. Scroll down to the bottom of the page for the names of all classic object. spawn [player_number] Will spawn the object to the given player. spawn Will spawn the object to the given coords. spawn Will spawn the object to a previously added location. olist [g/w/v] List the spawned objects: g – general, w – weapons, v – vehicles despawn [g/w/v] [id] Despawn the selected object from the olist. wadd Assign the last spawned weapon to the given player. You can assign up to 4 weapons. Note that if the player has 4 weapons, he/she can’t pick up the flag/oddball. wdel Removes the weapon from the player’s hand, weapon_number: 0 – all, 1-4 the selected one. venter [seat] Enters the player to the last spawned vehicle. Note that you can enter a player to more vehicles and/or more seats in one vehicle. =) vexit Ejects player from the vehicle(s). vdel Deletes the vehicles assigned to the player (with spawn), if the player_number is 0, it will delete the ones which aren’t assigned to anyone, if it’s “all”, it will delete every spawned vehicle. disable_object [team] It will deny the usage of the given objects. You can get the object names from the bottom of this page.team : 0/unset – both, 1 – only players of the red team, 2 – only players of the blue team. Ex.: disable shotgun for the blue team: disable_object “weapons\shotgun\shotgun” 2 disabled_objects Displays the disabled objects and their IDs. enable_object Allows the usage of the given object. You can get the ID from disabled_objects. disable_all_objects team: 0 – both, 1 – red, 2 – blue; disable: 0 – the team can interact with any object (default), 1 – the given team(s) can’t interact with any object (weapons, vehicles, etc.). color [index] Changes the color of the given players (after respawn, only in not team games). Index is a number from 0 to 17, where: 0 – white, 1 – black, 2 – red, 3 – blue, 4 – gray, 5 – yellow, 6 – green, 7 – pink, 8 – purple, 9 – cyan, 10 – cobalt, 11 – orange, 12 – teal, 13 – sage, 14 – brown, 15 – tan, 16 – maroon, 17 or above – salmon.
List of the object names and types:

 Real Name Object Name Type Banshee vehicles\banshee\banshee_mp vehi Covenant Gun turret vehicles\c gun turret\c gun turret_mp vehi Ghost vehicles\ghost\ghost_mp vehi Rocket Warthog vehicles\rwarthog\rwarthog vehi Scorpion vehicles\scorpion\scorpion_mp vehi Warthog vehicles\warthog\mp_warthog vehi Assault Rifle weapons\assault rifle\assault rifle weap Oddball weapons\ball\ball weap Flag weapons\flag\flag weap Flamethrower weapons\flamethrower\flamethrower weap Fuel rod gun weapons\plasma_cannon\plasma_cannon weap Needler weapons\needler\mp_needler weap Pistol weapons\pistol\pistol weap Plasma Pistol weapons\plasma pistol\plasma pistol weap Plasma Rifle weapons\plasma rifle\plasma rifle weap Rocket Laucher weapons\rocket launcher\rocket launcher weap Shotgun weapons\shotgun\shotgun weap Sniper Rifle weapons\sniper rifle\sniper rifle weap Frag Grenade weapons\frag grenade\frag grenade eqip Plasma Grenade weapons\plasma grenade\plasma grenade eqip Healt Pack powerups\health pack eqip Over Shield powerups\over shield eqip Camouflage powerups\active camouflage eqip